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Independent game studio

Games worth getting lost in.

Strange worlds. Sharp ideas. Play that stays with you.

The OddEngine mark rendered in three dimensions

technologies we use to help us

  • Unity
  • Unreal Engine
  • Godot
  • Roblox
  • Visual Studio
  • JetBrains Rider

(CASE STUDY)

We built one end to end, then measured it.

Bubble Blasters is ours — characters, environments, 3D assets, audio, gameplay code, progression, saving and backend. Then we instrumented it, added AppsFlyer attribution, and ran Meta Ads to find out which audiences actually perform once they’re inside the game.

All of it during soft launch — on purpose.

Read the case study

(WORK WITH US)

We make games. Ours, and yours.

One team, everything under one roof — engine, backend, sound, art, production. Prototype to live service, no handoffs.